Comitys | The Needs Game | Language : English | 64 flashcards for Emotional Literacy | Non-Violent Communication Teaching Tool | 177 needs to Discover | Pedagogical Tool | Self Expression
The Needs Game english version is an emotional literacy game including 64 flashcards and a user guide. It’s a teaching tool inspired by Non-Violent Communication principles, which enable you to : deploy psychosocial competencies; identify and welcome needs; expand your lexical register of human needs; enter the Non-Violent Communication approach; develop emotional intelligence to enter into relationships; inspire decision-making. Language: English. To explore 177 human needs.
OBJECTIVES – English version – Participants learn to : recognize their emotional state; link their emotional state to a satisfied or unsatisfied inner need. PURPOSE – The Needs Game enables you to : judge the intensity of one’s needs; take responsibility for your needs; foster social skills and the quality of relationships.
CONTENTS – English version – 64 cards including: 5 need family cards, 59 need cards, with a main need, two related needs on the back; user guide, including information on needs, 9 game rules; a sturdy, elegant box. STRENGTHS – Inclusive: it uses the Luciole font designed for the visually impaired; Suitable for schools and corporate seminars; Illustrated: the drawings on the cards are evocative, inspiring and fun; Ambitious: the game features an exceptionally broad lexicon of 177 emotions.
CONTEXTS OF USE – English version – English version – Schools and colleges, training centers, universities, coaching and training sessions, business consulting, therapy, discussion groups and workshops, orientation, team management, skills assessment, retraining and return to work, individual interviews, psychological follow-up, conflict management and mediation. TRAINING METHODS – Group workshop: recommended group size: 6 to 14 participants maximum, individual interviews.
USER PROFILES – English version – Health professionals, prevention leaders, teachers, educators, consultants, coaches, social workers, doctors, psychologists, therapists, dieticians, image consultants, trainers, sex therapists, sexologists. TARGET AUDIENCES – children aged 6 and over; teenagers and adults as well as professionals, beginners and experts. Author : Malle Challan Belval
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